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Do I dare refute legendary adman, David Abbot’s treatise on “gang-bangs?” Indeed, squire I do!

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To: Agency Re: Gang Bangs

Much cheering has gone out for a resurfaced 1994 memo written by the legendary UK adman, David Abbot (Abbot, Meade, Vickers) proclaiming contempt that his agency could take part in the practice of “gang bangs.” Lest ye shudder at the onerous term, in Adland gang-banging means throwing numerous creative teams at a single project, thereby pitting colleagues against one another, in hopes of winning a pitch or retaining a client. The idea is based on a simple truth: Shoot many arrows at a target and you are more likely to hit it. All agencies do it, some more so than others, particularly if the stakes are high.

Abbot’s piece is, of course, a fine piece of writing – witty, philosophical, and even brilliant. He writes:

“We have always believed that one creative team should own a project until they have either completed it or have been taken off it by the Creative Director… We do not believe in internal creative shoot outs or ‘gang-bangs.’ They are inefficient and more often than not de-motivating.”

The entire type written memo can be found here. I urge you to read it. It’s good stuff.

However, I did not come here to praise Caesar. I’m going to take the other view, primarily for the reason stated in my opening paragraph. More arrows mean more chances. Philosophically, I agree with the old man but realistically I cannot.

Though Abbot builds a failsafe into his argument (the bit about a Creative Director being able to make a switch), in many cases that would be too late for most clients, especially now, where so many of our engagements are projects rather than based on long-term relationships.

Rightly or wrongly, the vast majority of clients don’t have the patience. If a creative team owns an account and is struggling (and struggling happens) we must be in front of that at all times. Seldom do we get a second chance to get it right. And I do mean seldom. For even if we are blessed with a reprieve, the cliff’s edge haunts us from then on. Therefore, we hedge our bets when we put other teams on a project. It also makes our clients feel better. Again, I use the phrase rightly or wrongly.

Seven Arrows
More arrows, more chances…

Most clients want options. To count on one team for several different but equally exceptional campaigns is not just naïve; it’s absurd.

In terms of pure capitalism, it also makes sense for multiple teams to work on a single project. They bill their hours accordingly and the agency gets paid more. I don’t like it but there it is.

Finally, and this is the reason I appreciate the most, some accounts are just too good to only allow one team a crack. From a creative perspective, not all clients are equal. An agency is lucky if they have several accounts that typically ask for and approve excellent work. The fact is many clients have rigid marketing formulas they adhere to or are run by people with (and I’m being kind) a very specific vision. If there are but one or two gems, as a Creative Director I feel it is imperative I give as many of my troops as possible an opportunity to mine those gems. To not would be “de-motivating.”

For seven years, I was Creative Director on the award-winning juggernaut of Altoids (Leo Burnett 1995-2002). I built a creative group around it. Not only did I have to curtail writing copy for my beloved account so that others might, I also had to allow everyone in my large group to work on it. Actually, I didn’t have to do anything. I wanted to. For me, it just seemed fair –the right thing to do. To only let myself and/or a select few create copy for Altoids, while others toiled on less sexy accounts, seemed bogus to me then and still would now.

If my partner and I refused to open things up resentments could form, eroding the personal and professional integrity of the entire group. In addition, I wanted everyone to have something golden to put in their portfolios. Altoids was by far our most lucrative mine, if not in the entire agency. I don’t think gang-banging Altoids made anyone miserable. Frankly, I recall many awesome Fridays, when the entire group would paper the walls of my office with Altoids’ posters. We all talked about which ones we liked the most. The work speak for the results.

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“You’s gonna let us work on dat -or else!”

In my view, what my partner and I did is a crucial part of the Creative Director’s job. I’ve worked for CD’s who cherry pick assignments and people to work on them. That sucks and they suck.

In his memo, Abbot makes all kinds of good arguments against the practice of gang-bangs but none, in my view, override those above-mentioned.

I won’t pretend to be the Creative Director David abbot was but I am disputing him. Yes, gang-bangs are imperfect. Yes, they can be ugly. But I believe in a meritocracy (best idea wins), which usually starts with some form of democracy. Sometimes gang-bang means just giving everyone a chance.



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